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About the Lord of the Rings Online

The player can choose his character among four races of the Free Civilizations: the Human, Dwarves, Elves and Hobbits . He must then choose a class for his character among the seven available ( nine since the extension) .

Guardians
It often has the best armor and more life points. As such, he holds the role of tank. He monopolizes the attention of enemies to prevent them from attacking the most vulnerable classes.

Champions
His role is to focus on dealing area damage, interrupt enemy loading skills and eventually replace the Guardian.

Captains
His skills allow him to add Buffs (modifiers) on his enemies (increased damage, etc. . ) and its allies ( increase their maximum life, etc. ). . Its role is to keep the group buffs up and assist the healer or DPS classes (Damage per Second) as needed. Even if his healing and his attacks are ineffective in comparison with those of specialized classes in these areas, the master's ability to carry heavy armor make this a great supporting class . It can also invoke a familiar (herald) .

Masters of Knowledge
With his spells, he can control the enemies by stunning, rooting them, etc. . He has healing and defuffing capabilities.

Hunters
Featuring the best DPS (Damage per Second) on a target, and many skills to secure and scare off its enemies to isolate others, the hunter can easily take down several opponents, including high levels. It thus makes an ideal class for players who like to alturnate team and solo play since the hunter is as useful and effective in both. He is not not without melee skills, but is more effective at a distance. He also has powers to remove the poison on him or members of his community, and many powers to teleport to towns making him able to move faster with its allies. His detection skills allow him to track specific monsters .

Thiefs
Its stealth allows him to get close to the enemy without being seen. It may well start a fight in a favorable way. Moreover, his artifices (powder stunning , bags of marbles) allow him to overthrow the enemy and to provide skills and community tactics to its allies.

Minstrels
It is the group's designated healer. He can resurrect his fallen comrades in battle. He also has spells to remove part of the fear of defeat or terror. However, he has low defense compared to other classes.

Sentinels
It is a melee fighter using a new combat system with chains. The combos are skills that appear after you use in a certain order different simple attacks (Attack spear, shield or shouting for example). Every single attack will affect the particular combo, like a moral regeneration in time, the temporary increase of his chances of parades or more powerful attacks for example. In the beginning, the Sentinel has only two sequenced attacks and acquire new combos and chain of attacks as he progresses . This is a class that has no specific role in the community because of its versatility.

Guardians of Runes
By entering formulas on runic stones, it can launch attacks or magic to cure its allies. During a fight, he may alternate between casting healing or increasingly powerful attack spells.
There is also a PvP zone ( player against player ) called Monster Play . Battles take place in the Ettenmoors , where heroes and monsters confront to the death.
Monsters, which begin immediately at the maximum level are much weaker than a hero of the same level.
The rise of these characters is done by participating in PvP encounters to earn infamy and destiny points .
Destiny points are shared between heroes and monsters from the same account and may enable the collection of temporary " buffs " very powerful on both sides, but mostly serve to as money to monsters .
They allow the purchase of skills that unlock by earning infamy points , but traits of monsters as well as improvements in overall statistics of the monster.



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